- October 18, 2018
VR History | Future Engineering Talent Recruiting
VR (virtual reality) and AR (augmented reality) are changing the way we see technology as well as view the future and the entire world. With this progress comes the necessity to recruit the required talent to fill job openings.
It might surprise you to learn that the concepts of VR and AR have been around since 1838 when Charles Wheatstone introduced his stereoscope. The stereoscope was a device that allowed a user to look through different holes for each eye. The effect produced two images that collectively appeared larger and three-dimensional.
Similarly, Thomas Edison and William Dickson invented the kinetoscope in the 19th century. This device used a small piece of film and a light bulb to allow users to look through a peephole and watch motion pictures at 46 frames per second.
Click here for more details on the history of AR and VR, which details not only the technology's past, but also its present and future.
VR Advances Add To Engineering Staffing Shortages
Engineering job recruiting has already been accelerating rapidly. Recruitment of engineers, scientists and other technical talent will only increase exponentially with the proliferation of virtual reality and augmented reality applications!
This is particularly true because as I shared in my last article unforeseen and previously impractical technologies are certain to foster new industries. New applications of VR and AR will correspondingly accelerate the discovery, development, cost-reduction and ultimate widespread adoption of those technologies.
Marriages of virtual reality and augmented reality with other hot technology such as Internet of Things (IoT) and artificial intelligence (AI) will present a possible inflection point for all of engineering. As a result, engineering, scientific and technical recruiting will ramp up exponentially as new product development proliferates.
Recruiting Managers Need New Recruitment Tools To Succeed
Because future scientists, engineers and technical talent are destined to embrace human-centric design principles, hiring managers will need to adopt more robust staffing practices to successfully attract key technology talent.
Engineering students must continue to be taught the value of finding and validating this information quickly, applying that knowledge to other disciplines while considering human-centric design principles. This necessitates better STEM (Science, Technology, Engineering and Math) education.
The challenge will be to uncover skilled virtual reality and augmented reality talent encompassing all these engineer, scientific and technology disciplines. To assist with this herculean recruiting challenge, I devised the 12 Commandments of Recruiting for successfully staffing AR and VR engineering talent.